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Object Selector

The Object Selector is a picker window that appears when you need to choose an asset, scene object, or camera for a node. It provides a searchable, organized view of everything available in your project.

Object selector with tabs and object list


The Object Selector opens when you click certain port buttons in the node graph—specifically ports that require you to select an object reference, like:

  • Asset inputs (models, images, audio)
  • Scene object references
  • Camera selections

The selector shows different tabs based on what the node accepts:

TabContents
AssetsBundled assets from your project (models, materials, etc.)
Scene ObjectsObjects currently in your scene
CamerasScene objects with camera components
Assets (Runtime)Assets loaded during runtime
ScenesAvailable scenes in your project

Only relevant tabs appear—if a node only accepts scene objects, you won’t see the Assets tab.


Type in the search box to filter the list. Search matches items whose names start with your search text (case-insensitive).

Clear the search box to see all items again.


Toggle between two display modes using the buttons at the bottom:

ModeDescription
ListCompact rows with small icons and names
ThumbnailLarger icons in a grid layout

Use List view for quick selection when you know the name. Use Thumbnail view when you want to visually browse assets.


Click any item in the list to select it. The selector closes automatically and the selected item is assigned to the port.


🎯 Quick Search: Start typing immediately after the selector opens to filter the list.

🎯 Visual Browse: Switch to Thumbnail view when working with images or models to see previews.

🎯 Camera Tab: Use the dedicated Cameras tab to quickly find cameras without scrolling through all scene objects.