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Project Panel

The Project panel is your file browser for managing all assets in your OverMox project. Use it to import media, create folders, and organize everything you need for your stream overlays and scenes.

Project panel overview


The Project panel has two main areas:

AreaDescription
Folder Tree (left)Shows your folder hierarchy for navigation
Asset View (right)Displays the contents of the selected folder

Click a folder in the tree to see its contents. Double-click a folder in the asset view to open it.


Various asset types in the Project panel

OverMox supports a wide variety of media formats:

PNG, JPG, JPEG, SVG

Great for logos, overlays, backgrounds, and reaction images.

MP4, AVI, MOV, WMV, WEBM, OGV, MPEG, MPG, M4V, ASF, DV, VP8

Perfect for animated backgrounds, video alerts, and pre-recorded content.

MP3, WAV, AIFF, AAC, ALAC, MP2, XM, XMA, VAG

Use for sound effects, music, and alert sounds.

FBX, OBJ, GLTF, GLB, STL, PLY, 3MF, DAE, ZIP

Import custom 3D assets, avatars, and props for your scenes.

GIF

Bring memes and animated reactions into your overlays.

ZIP (containing texture maps)

Import PBR materials for realistic 3D object surfaces.


There are several ways to bring assets into your project:

Import context menu

  1. Right-click in the asset view area
  2. Select Import from the context menu
  3. Choose the asset type you want to import
  4. Browse to select your file(s)

Access the built-in Asset Catalog to browse and import pre-made assets:

  1. Right-click in the asset view
  2. Select Import > Asset Catalog
  3. Browse available assets and click to add them

The folder tree on the left shows your project structure:

  • Click a folder to view its contents
  • Double-click to expand/collapse subfolders
  • Drag folders to reorganize your structure

Use the search bar at the top of the Project panel to quickly find assets:

  • Type any part of an asset name to filter
  • Search works across all folders in your project
  • Clear the search to return to normal browsing

Keep your project tidy by organizing assets into folders:

  1. Right-click in the asset view or folder tree
  2. Select Create > Folder
  3. Type a name for your new folder
  4. Press Enter to confirm

To rename an asset or folder:

  1. Select the item
  2. Right-click and choose Rename (or press F2)
  3. Type the new name
  4. Press Enter to confirm

Drag assets between folders to reorganize:

  • Drag from the asset view to a folder in the tree
  • Drag to a folder icon in the asset view
  • Drop on a folder to move the asset inside

  • Single click - Select an asset and view its properties in the Inspector
  • Ctrl+Click - Add to selection (select multiple)
  • Shift+Click - Select a range of assets
  • Double-click - Open folders, or load scenes

When you select an asset, you can see:

  • Thumbnail preview in the asset view
  • Detailed properties in the Inspector panel
  • For media assets, resolution and format information

To use an asset, drag it from the Project panel to:

  • The Stage - Creates a new scene object with the asset
  • The Hierarchy - Creates a new scene object
  • The Inspector - Assigns it to a property field

Right-click an asset to see available actions:

OptionDescription
OpenOpens folders, loads scenes
DuplicateCreates a copy of the selected asset(s)
DeleteRemoves the asset from your project
RenameEdit the asset name
Show in ExplorerOpens the folder location on your computer

Beyond importing files, you can create certain assets directly:

Right-click and select Create > Material to create a new material asset. Configure it in the Inspector to set colors, textures, and rendering options.

Create live input sources for your stream:

  • Video Device - Webcam or capture card input
  • Window Capture - Capture a specific application window
  • Desktop Capture - Capture your entire screen
  • Web Source - Display a webpage or browser source
  • NDI Source - Network video input
  • Spout Source - Real-time video sharing

These appear as assets you can drag onto scene objects to display live content.