Node Reference
Every behavior in the Controller is built by connecting nodes — small, single-purpose building blocks that handle one job each. Chain them together to create complex interactive experiences.
155 nodes across 20 categories. HoverTap any node to preview it.
Animations
Section titled “Animations”Tweens, jiggle, and animation playback control View all →
Create, delete, and modify asset properties View all →
Audio playback and MIDI input/output View all →
Camera
Section titled “Camera”Camera switching and viewport coordinates View all →
Components
Section titled “Components”Add, remove, and configure scene object components View all →
Converters
Section titled “Converters”Conditionals, loops, delays, and timing View all →
General
Section titled “General”Generators
Section titled “Generators”Hardware
Section titled “Hardware”Arithmetic, vectors, and numeric operations View all →
Logging, date/time, and utility tools View all →
Process
Section titled “Process”Start, stop, and manage external processes View all →
3D objects, transforms, hierarchy, and physics View all →
String manipulation, JSON parsing, and formatting View all →
Triggers
Section titled “Triggers”Event triggers, remote control, and graph lifecycle View all →
Variables
Section titled “Variables”Variables and array management View all →
HTTP, webhooks, Twitch, YouTube, and StreamLabs View all →