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Mesh Effects

Mesh Effects are shader-driven visual effects that wrap themselves around an object’s mesh surface — fire crawling up a prop, frost forming across a logo, electricity arcing over a model. OverMox ships 21 ready-to-use mesh effects, applied in two clicks from the Asset Catalog.

Mesh Effect catalog showing all 21 effects


  1. In the Hierarchy, select the object you want to apply the effect to. The object (or one of its children) must have a mesh renderer.
  2. Right-click the object → Add → Mesh Effect.
  3. The Asset Catalog opens, filtered to the Mesh Effect tab.
  4. Click the Import button on the effect you want (same interaction as Materials and HDRIs).
  5. The effect appears as a new child scene object under your target mesh, named after the effect you chose.

⚠️ 3D Text and Dynamic Shadow Box objects: OverMox will prompt you to convert these to a simple mesh before the effect can be applied. Say Yes to continue.

⚠️ Multiple child meshes: If your selected object has several child mesh renderers, OverMox creates one effect instance per renderer so every surface gets wrapped.


The 21 built-in mesh effects fall into a few broad themes. Browse the Mesh Effect tab of the Asset Catalog to see previews and pick the one you want.

  • Fire and burn — flames, embers, scorching surfaces
  • Ice and frost — frozen crystals, cold mist, frost buildup
  • Electric and energy — arcs, sparks, pulsing shields
  • Dissolve and shader magic — particle-based dissolves, sparkle trails, shimmering overlays
  • Metal and gold — molten metal, liquid gold, reflective transformations
  • Holographic and sci-fi — scanlines, glitches, futuristic overlays

An applied mesh effect is a normal child scene object — the usual Hierarchy operations all work:

Want to…Do this
Reposition the effectSelect the effect in the Hierarchy and move it like any other object
Rename itDouble-click the name in the Hierarchy
Turn it off temporarilyRight-click → Enable/Disable, or toggle via a node graph
Remove the effect entirelyDelete the effect child object from the Hierarchy

There are no per-effect tuning sliders in the Inspector — mesh effects are designed to look good out of the box.


🎯 Pair effects with triggers: Wire the effect object’s active state to a Twitch event or Stream Deck button in the Controller. Fire appears when someone subscribes; frost forms on a big donation.

🎯 Effects follow the parent: Mesh effects inherit the parent object’s transform. Move, rotate, or scale the target mesh and the effect goes with it.

🎯 Stack for impact: Apply more than one mesh effect to the same object to layer looks — subtle frost + a dissolve shimmer reads differently than either alone.

🎯 Try effects on imported models: Mesh effects wrap any renderer, including imported 3D models and characters — not just primitives.


  • Asset Catalog — the catalog panel that hosts the Mesh Effect tab
  • Hierarchy — the right-click menu that opens the catalog
  • Scene Objects — managing scene objects in general