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Project Settings

Access Project Settings through Edit → ProjectSettings to configure project-specific options like physics collisions and graphics quality. These settings are saved with your project.

Project Settings dialog


Layer collision matrix

The collision matrix determines which layers can collide with each other. Use this to optimize physics performance and control which objects interact.

Each cell in the matrix represents whether two layers can collide:

  • Checked: Objects on these layers will collide
  • Unchecked: Objects on these layers ignore each other

Common uses:

  • Prevent UI elements from colliding with scene objects
  • Create “ghost” objects that pass through certain layers
  • Separate player collisions from environmental physics

Shadow cascades control how shadow quality is distributed across distance from the camera. More cascades provide better shadow quality at the cost of performance.

SettingDescription
Cascade CountNumber of shadow cascades (1-4)
Cascade SplitsDistance thresholds for each cascade level

Cascade Count Options:

CascadesBest For
1Best performance, lower shadow quality
2Balanced performance and quality
3Good quality, moderate performance cost
4Best quality, highest performance cost

Additional graphics quality options may be available depending on your project configuration. These control rendering quality, texture resolution, and other visual fidelity settings.


🎯 Layer Collisions: Disable unnecessary layer collisions to improve physics performance, especially in scenes with many objects.

🎯 Shadow Quality: Start with 2 cascades and increase only if you notice shadow artifacts (banding or pixelation) in your output.

🎯 Testing: After changing graphics settings, preview your output to ensure quality meets your streaming requirements.


  • Settings - Application preferences
  • Layers - Understanding layers
  • Output - Configure output resolution and frame rate